
Few games also do proper frost and ice effects like Crysis does - I have not seen snow fall off branches as you brush past them since, or plants shattering underneath your feet.

The level of luminosity and interactivity going on in that level is downright crazy. Floating particles, those awesome icicles, the electrical energy explosions, the glowing lighting and depth-of-field effects. There are also CGI-quality effects that simply transcend every other game - a good example is the zero-G alien base. Coupled with the animation, it makes it feel like a completely different FPS from anything else on the market - not your typical bobbing up and down corridor shooter. The quality and application of the motion blur hasn't been replicated in any other game since. To add to all this, I find that Crysis has a certain unique 'look' when it's in motion. The story itself isn't artistically significant at all, but the graphics are anything but bland. Crysis's graphics are one of the best attempts at something like that in gaming, especially considering how dynamic it is.

To render it with an attention to detail and color, to create something dramatic and true. But there have been entire movements in art about making something as true to nature as possible. Honestly, I think when people complain about realistic games being artistically bland have this weird conception that the more abstract something is, the more artistic it is. The locale itself is gorgeous, and the alien designs are some of the most unique I've seen. The lighting transitions in the assault level and the first level are fantastically done. It goes further most other games I can think of at selling a mood with realistic lighting, and having it sort of sync with the levels dynamically. I mean, if you pay attention you can see how thoughtful and deliberate it is. The lighting is inspired and they did a really good job of selling the moods. It is a great, aesthetic, presentation of reality.
