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Rimworld medicine type
Rimworld medicine type









rimworld medicine type
  1. Rimworld medicine type pdf#
  2. Rimworld medicine type mod#
  3. Rimworld medicine type Patch#
  4. Rimworld medicine type mods#

  • Post your error-log using HugsLib and command Ctrl+F12.
  • Rimworld medicine type mods#

    If not, try adding your other mods until it happens again.

    Rimworld medicine type mod#

  • See if the the error persists if you just have this mod and its requirements active.
  • "Maxwell.J" - Chinese (Simplified) Translation. "Broken Valkyrie" - original author of the disinfectant stand. I have included an assembly (MS version) but the associated mod can be found here: "who_stole_my_name/svc_bot" for allowing the use of the "Luci Heals More" (LHM) C# process. "jabbaMonkey": Modified version of cannister graphic (with permission) for hydrogen peroxide. Examples include (but not limited to): Research Tree, ResearchPal. Recommend mods that make the management of research projects more user friendly. Several research projects (in a number of tabs).

    Rimworld medicine type Patch#

    Mod Medicine Patch - allows you to specify additional modded medicines (GUI), works with the mod Pharmacy. It will also sort the drug listings alphabetically. To remove the mod you would have to remove all the items introduced first.ĭrug Policy Fix can be used to help manage and correct drugs added or removed part way through a save game. Save compatible (Note: You will need to reassign new drug policies if part way through a savegame to schedule the use of the above MS drugs, see Drug Policy Fix below). Includes 3 different bandages at differing tech levels that act as a weaker counterpart to vanilla medicine but have advantages with weight, so ideal for caravan use or when medicine is limited. (Note that the Mech serums will need a number of Metasis vials to make). Includes bulk MS recipes for medicine and penoxy.Īlso includes MS recipes for Ultratech Medicine, Healer mech serum and Ressurector mech serum as ultra tech.

    rimworld medicine type

    Mod option to adjust the % base cost of research projects.

    rimworld medicine type

    Mod option to make bandage use more realistic. However the amount gained is slightly less than that of a normal Neurotrainer. The effects of transcendence are less random with the capability of ordering the applied qualities of knowledge and skills learned into more characteristic skill sets. Transcendence is a stim that is similar to the Mechanoid Neurotrainer, it is an injection of treated mechanites that will effect the neural arrangements and chemistry of the brain. Applied by self-administered injection prior to being drafted. (Combined with contact lenses).īattles Stims are short term Mechanite boosters akin to Luciferium, but the negative effects are different and more controlled in that there isn’t any lethality or addiction issues. Medical Stent: Can be used to remove arterial blockages.Īrtificial back discs: Can be used to remove the bad back condition.Īdvanced Surgical tools: Can be used to perform complex surgeries where additional precision tools are required. The injection will remove psychic susceptibility traits in stages, so hyper-sensitivity will require two injections. Being spacer tech it is made with Ultratech medicine, Neutroamine, Lithium Salts and Clarity. It is provided in the form of a self-administered injection.Ĭerebrax is an injection that removes “negative” psychic sensitivity traits. The immunisation will either remove the “Sickly” trait from a colonist or will add the “Super-Immune” trait instead. Made from Ethyl mercury, Neutroamine and Rimoxicillin with the use of an industrial Med kit.

    Rimworld medicine type pdf#

    Details can be found in the Drug reference PDF below.ĭetails of the drugs can now be found in the following PDF:Īn immunisation injection can be made after Rimoxicillin research. This is to add game play value and additional balancing elements for the use of the drugs. MS uses a number of additional precursors in the generation of the drugs. Suggest using the mod "Pick up and haul". Upon deconstruction it will return the base item used and using a crafting spot you can repack any uninstalled buildings to be rolled back up. Note the items are best made in advance at a tailoring bench/crafting spot. Four tech versions (Medieval, Industrial, Spacer and Ultra) which can be researched after hospital beds (except for Medieval which is after Carpet Making). Cost 1 component, 40 silver, 4 medicine, and 40 material of choice.īedrolls used in the field or as caravan itinerary. Can link to beds to boost immunity gain by 0.03%. Requires Medicine Production and Sterile materials research. Great for makeshift hospital, addition to food area or bathroom (if you are using dubs hygiene.) Additionally adds some cleanliness whilst boosting production of drug labs.Ī disinfectant stand that passively sterilises its surrounding. There is a selector for the chemical to produce, control production and set stock limits.Ĭan be used to store items (acts as a shelf). The mixer has "input" and "output" hoppers to control resources and product. Autonomously produce precursor chemicals.











    Rimworld medicine type